Form Grid
Advanced mesh topologies, modifiers, and non-destructive workflows to keep your structures agile.
Our curriculum is sequenced to layer technical disciplines with creative briefs. Weekly critiques combine live mentor feedback and asynchronous video notes so you stay aligned with the Constructivist ethos.
Advanced mesh topologies, modifiers, and non-destructive workflows to keep your structures agile.
ZBrush sculpting, retopology, and displacement workflows with human anatomy, flora, and fabric briefs.
Environment design, lighting hierarchies, HDRI integration, and cinematic camera pathways.
| Phase | Primary Tools | Outcomes |
|---|---|---|
| Foundation | Blender, Photoshop | Hard-surface modeling, UV mastery, material libraries |
| Advanced | 3ds Max, Substance 3D | Mod kit creation, procedural texturing, lighting passes |
| Specialist | ZBrush, Marvelous Designer | High-poly sculpting, cloth simulation, clean retopo |
| Finale | Unreal Engine, DaVinci Resolve | Realtime staging, cinematic rendering, film edit |